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Games
Paint Monsters
Cookie Jam
Panda Pop
Panda Jam
MindJolt Games
Bingo Blingo
 
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About Us

SGN connects people around the world through great games.

As a top cross-platform developer and publisher of games on Facebook, iOS, and Android, SGN lays claim to hit titles such as Cookie Jam, Panda Pop, Panda Jam, Bingo Blingo, and MindJolt.

To date well over 300 Million SGN games have been installed on leading mobile and social platforms, making SGN one of the largest cross-platform gaming companies in the world.

SGN represents the next generation of social game development. SGN’s proprietary and patent-pending technology process, MasterKey, allows a game to be built once and seamlessly distributed to all platforms, including: Facebook, iOS, Android, and Amazon. Through its three-prong strategy of social, mobile, and web games SGN reaches players wherever they choose to play. SGN is responsible for more than twelve top ten titles on the iTunes App Store and three #1 titles on the Amazon App Store.

Funded by Austin Ventures, and led by a seasoned team of Internet pioneers, SGN was built through a series of acquisitions and organic growth.

SGN is based in Los Angeles, with studios in San Diego, Buenos Aires, and San Francisco.

 
Executive Team

Chris DeWolfe

Chief Executive Officer, SGN
Chris DeWolfe

Digital entrepreneur Chris DeWolfe is best known as co-founder and former CEO of MySpace from 2003 to 2009, the social network that redefined the concept of socializing around shared interests. Under DeWolfe’s leadership, MySpace grew exponentially. At launch in 2003, MySpace attracted an average of 300,000 new members daily, and when he left the company in 2009, it had more than 125 million monthly active users globally.

DeWolfe continues his entrepreneurial mission at SGN. As CEO, DeWolfe led the acquisitions and rollup of MindJolt, SGN, HallPass Media, and Mob Science, creating a leading independent multiplatform game developer and publisher. Responsible for more than 12 top 10 titles on the iTunes Store and three number one titles on the Amazon Appstore, SGN has 35 million monthly active users, 45 million mobile downloads and more than 80 million installs on Facebook.

DeWolfe has been featured on the cover of Fortune magazine twice, was named one of TIME’s 100 most influential people in the world (2007), and chosen by Barbara Walters as one of her 10 most fascinating people (2007). DeWolfe has a B.A. degree in Finance from the University of Washington and an MBA from the University of Southern California and was honored by the latter as Alumni Entrepreneur of the Year (2006). DeWolfe served on the board of directors of the Los Angeles County Museum of Art and currently serves on the Board of Directors of Talenthouse. He lives in Los Angeles.

Josh Yguado

President & COO, SGN
Josh Yguado

As President and COO of SGN, Josh Yguado oversees game studios, game operations and marketing at the company. He is an industry leader in mobile application development and monetization and has been featured at many events including Digital Hollywood, Mobile Games Forum, Casual Connect and Game Monetization USA. Yguado is a co-founder of the company and managed the Mob Science, SGN, HallPass Media and Mindjolt Games transactions and integration.

Before SGN, he was VP of Business Development at Fox and worked with Chris and the team on the acquisition of MySpace. Previously in his career, Yguado worked at MTV Networks and Univision on new content initiatives. He graduated with honors from Harvard University and has an MBA from Harvard Business School.

Aber Whitcomb

Chief Technology Officer, SGN
Aber Whitcomb

As CTO of SGN, a leading multiplatform game developer and distributor, Aber Whitcomb oversees the cross-platform technology strategy and plays a key role in developing and operating SGN titles on a global scale. Whitcomb is a recognized expert in large scale computing, networking and storage and frequently speaks on these topics at industry events.

Prior to SGN, Whitcomb’s most recent role was CTO and co-founder of MySpace where he was responsible for the engineering and technical operations groups of one of the world’s most successful social networking sites. “InfoWorld” named Whitcomb as one of the “Top 25 CTOs of 2009″.

Whitcomb is a co-founder of i/o Ventures, an early stage startup program that focuses heavily on mentorship. He graduated from the University of Washington and was born and raised in Bellingham, WA.

Michael Ritter

SVP Business & Corporate Development, SGN
Michael Ritter

As Senior Vice President of Business & Corporate Development at SGN, Michael Ritter oversees all distribution, partnerships, licensing, monetization and corporate development activities.

Prior to SGN, Ritter was Founder and Publisher of Saturday Night Magazine, which he built into the largest circulated monthly collegiate lifestyle and entertainment magazine in the country. Services included event marketing, promotions and consulting for clients such as Geico Insurance, US Army, Playboy, Chegg, Fox, Universal Pictures and Warner Bros. Ritter serves on the Board of Advisors of Ritter Pharmaceuticals, which is in the process of FDA clinical trials to be the first approved drug to treat lactose intolerance. He graduated from the University of Southern California and also received his MBA from USC.

Jill (Schneiderman) Wilson

SVP of Game Development
Jill (Schneiderman) Wilson

As SVP of Game Development, Jill (Schneiderman) Wilson oversees all aspects of SGN’s production, from concept through lifecycle. She is responsible for both the strategic planning and day-to-day operations of the company’s industry-leading cross-platform game development. As employee #3 (after founding partners), Jill spearheaded the company’s original expansion into game development and has grown their production team into the mobile-social leader it is today.

Prior to SGN, Jill held a hybrid of business and creative roles at start-up board game company, Imagination Games. During her tenure with Imagination, Jill pioneered the company’s international sales and outbound licensing business and created several board games, including the Gossip Girl: Never Have I Ever game.

Jill serves as an advisor to the Casual Games Association and is a regular speaker at industry events. In her spare time, she plays competitive backgammon in the Bay Area, where she currently resides. Jill graduated Magna Cum Laude from the University of Southern California, and was born and raised in New York City.

Matthew Casertano

SVP of Game Operations
Matthew Casertano

As SVP of Game Operations, Matthew Casertano is responsible for oversight of the Marketing, Product Management and Game Analytics divisions. Matthew played a critical role in the rapid growth of SGN’s cross platform game portfolio, which includes successful titles Bingo Blingo, Panda Jam, Panda Pop and Cookie Jam.

Prior to his work at SGN, Matthew worked for Citigroup’s Emerging Markets Credit Trading group as an Assistant Vice President, where he oversaw operational and market risk.

Matthew holds a Bachelor of Arts and Humanities in History from University of Maryland, where he was a member of the Phi Beta Kappa Honor Society. He graduated with honors with a Master of Business Administration from the University of Southern California Marshall School of Business. In addition to his love of all things video games, Matthew enjoys music, sports, reading and history. Matthew was born in New York, NY and raised in Ridgewood, NJ.

 
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