SGN connects people around the world through great games.
As a top cross-platform developer and publisher of games on Facebook, iOS, and Android, SGN lays claim to hit titles such as Cookie Jam, Book of Life: Sugar Smash, Juice Jam, Panda Pop, Panda Jam, and MindJolt.
To date well over 500 Million SGN games have been installed on leading mobile and social platforms, making SGN one of the largest cross-platform gaming companies in the world. A core focus of SGN’s games development strategy is to create interconnectivity between it’s games and game players, creating a social networking effect inside of their games. For example users can share and send each other special in-game items, message each other when a high score is reached or notify each other when one surpasses game milestones. Together creating a very social, interactive and “togetherness” experience.
SGN represents the next generation of social game development. SGN’s proprietary and patent-pending technology process, MasterKey, allows a game to be built once and seamlessly distributed to all platforms, including: Facebook, iOS, Android, and Amazon. Through its three-prong strategy of social, mobile, and web games SGN reaches players wherever they choose to play. SGN is responsible for more than twelve top ten titles on the iTunes App Store and three #1 titles on the Amazon App Store. SGN’s hit game Cookie Jam, was awarded Facebook Game of the Year in 2014.
Funded by Austin Ventures, and led by a seasoned team of Internet pioneers, SGN was built through a series of acquisitions and organic growth.
SGN is based in Los Angeles, with studios in San Diego, Buenos Aires, and San Francisco.
Chris DeWolfe is the co-founder and CEO of SGN, a leading independent multi-platform mobile games studio founded in 2010. As CEO, DeWolfe has built the company responsible for over a dozen top-10 titles on the iTunes Store. SGN has had more than 500 million installations of its games, with over 44 million downloads of its new hit title, Cookie Jam, which was also named Facebook’s Game of the Year 2014. With SGN’s projected revenues of $280+ million for 2015, this will be DeWolfe’s second venture to exceed a quarter of a billion dollars in yearly revenue.
Prior to SGN, DeWolfe was co-founder and CEO of MySpace, the social network that redefined the concept of socializing around shared interests. Under DeWolfe’s leadership, MySpace became the number one most trafficked site in the United States. At launch in 2003, MySpace attracted an average of 300,000 new members daily, but by the time he left the company in 2009, it had more than 130 million monthly active users globally. From 2005-2008, MySpace was the most visited social networking site in the world.
DeWolfe has been featured on the cover of Fortune magazine twice, was named one of TIME’s 100 most influential people in the world (2007), and chosen by Barbara Walters as one of her 10 Most Fascinating People (2007). DeWolfe has a B.A. degree in Finance from the University of Washington and an MBA from the University of Southern California, and was honored by the latter as Alumni Entrepreneur of the Year (2006). DeWolfe served on the Board of Trustees for the Los Angeles County Museum of Art and currently serves on the Board of Directors of Talenthouse. He lives in Los Angeles.
As President and COO of SGN, Josh Yguado oversees game studios, game operations and marketing at the company. He is an industry leader in mobile application development and monetization and has been featured at many events including Digital Hollywood, Mobile Games Forum, Casual Connect and Game Monetization USA. Yguado is a co-founder of the company and managed the Mob Science, SGN and Mindjolt Games transactions and integration.
Before SGN, he was VP of Business Development at Fox and worked with Chris and the team on the acquisition of MySpace. Previously in his career, Yguado worked at MTV Networks and Univision on new content initiatives. He graduated with honors from Harvard University and has an MBA from Harvard Business School.
As CTO of SGN, a leading multiplatform game developer and distributor, Aber Whitcomb oversees the cross-platform technology strategy and plays a key role in developing and operating SGN titles on a global scale. Whitcomb is a recognized expert in large scale computing, networking and storage and frequently speaks on these topics at industry events.
Prior to SGN, Whitcomb’s most recent role was CTO and co-founder of MySpace where he was responsible for the engineering and technical operations groups of one of the world’s most successful social networking sites. “InfoWorld” named Whitcomb as one of the “Top 25 CTOs of 2009″.
Whitcomb is a co-founder of i/o Ventures, an early stage startup program that focuses heavily on mentorship. He graduated from the University of Washington and was born and raised in Bellingham, WA.
As Senior Vice President of Business Development at SGN, Michael Ritter oversees all distribution, partnerships, licensing, and monetization.
Prior to SGN, Ritter was Founder and Publisher of Saturday Night Magazine, which he built into the largest circulated monthly collegiate lifestyle and entertainment magazine in the country. Services included event marketing, promotions and consulting for clients such as Geico Insurance, US Army, Playboy, Chegg, Fox, Universal Pictures and Warner Bros. Ritter serves on the Board of Advisors of Ritter Pharmaceuticals, which is in the process of FDA clinical trials to be the first approved drug to treat lactose intolerance. He graduated from the University of Southern California and also received his MBA from USC.
Start-up founder, social media pioneer, music manager, and master negotiator, Josh Brooks has a proven track record in the media and tech space. Josh currently oversees all marketing and brand strategy for SGN, a leading, independent mobile gaming company. Prior to SGN, he raised $1.6M in venture capital to launch On The Run Tech and partnered with Selena Gomez to launch the popular app, Postcard on the Run.
Earlier in his career, Josh created the first integrated marketing team at MySpace, responsible for $22M in branded advertising revenue in his first year. He also produced the first and largest live streaming event for MySpace, in cooperation with the U.S. Dept. of Defense, which resulted in 3.5M live streams from Camp Behring, Kuwait (a.k.a. Operation MySpace). From 2001-2005, Josh managed the critically acclaimed and Grammy nominated band, Queens of the Stone Age. Prior to managing the band, he was a founding member of Fanscape.com, which was acquired by Omnicom in 2010.
Josh was a Socal Tech Top 50 Winner in 2013 and received the Silicon Beach Wavemaker Award in 2011. He received a BFA in Media Arts from University of Arizona. Josh resides in Los Angeles with his family.
As SVP of Game Development, Jill (Schneiderman) Wilson oversees all aspects of SGN’s production, from concept through lifecycle. She is responsible for both the strategic planning and day-to-day operations of the company’s industry-leading cross-platform game development. As employee #3 (after founding partners), Jill spearheaded the company’s original expansion into game development and has grown their production team into the mobile-social leader it is today.
Prior to SGN, Jill held a hybrid of business and creative roles at start-up board game company, Imagination Games. During her tenure with Imagination, Jill pioneered the company’s international sales and outbound licensing business and created several board games, including the Gossip Girl: Never Have I Ever game.
Jill serves as an advisor to the Casual Games Association and is a regular speaker at industry events. In her spare time, she plays competitive backgammon in the Bay Area, where she currently resides. Jill graduated Magna Cum Laude from the University of Southern California, and was born and raised in New York City.
As SVP of Game Operations, Matthew Casertano is responsible for oversight of the Marketing, Product Management and Game Analytics divisions. Matthew played a critical role in the rapid growth of SGN’s cross platform game portfolio, which includes successful titles Bingo Blingo, Panda Jam, Panda Pop and Cookie Jam.
Prior to his work at SGN, Matthew worked for Citigroup’s Emerging Markets Credit Trading group as an Assistant Vice President, where he oversaw operational and market risk.
Matthew holds a Bachelor of Arts and Humanities in History from University of Maryland, where he was a member of the Phi Beta Kappa Honor Society. He graduated with honors with a Master of Business Administration from the University of Southern California Marshall School of Business. In addition to his love of all things video games, Matthew enjoys music, sports, reading and history. Matthew was born in New York, NY and raised in Ridgewood, NJ.
Matt Pillar is an accomplished executive with 25 years of experience building, funding, and advising businesses in the United States and across Asia. As SVP of Corporate Development, Matt oversees SGN’s strategic planning, fundraising, and new M&A initiatives, among other activities.
Matt has served as Founder and Managing Director at Fire Dragon Enterprises, a global advisory firm, and Founder and Managing Partner at Catalytic Capital, a boutique private equity firm. He has held senior operating and advisory roles at STAR TV, Pacific Century Group, and Johnson & Johnson’s BabyCenter and led more than US$1 billion in a range of investments on behalf of Vulcan Ventures, Catalytic Capital, and The Walt Disney Company.
Fluent in Mandarin Chinese, Matt serves as Senior Fellow with The Drucker School at Claremont Graduate University where he teaches a graduate course on “Doing Business in China.” He received a BA with Honors in East Asian Studies from Brown University and MBA with Honors from Harvard University.