May 21, 2014
VentureBeat: How SGN uses big data to make more money in mobile gaming [Guest Post by SGN CTO Aber Whitcomb]
Most tech companies have a marketing department and some form of analytics. After all, everyone wants more users and everyone wants to see how those users behave. Many times those departments can be isolated from each other. At SGN, we regard analytics as the lifeblood of our company. Almost every action a user takes in our games is logged and stored so we can review it later. We do this for the benefit of improving our games, making them more fun, and encouraging better monetization. So how does this help the marketing department? 

May 5, 2014
BuiltInLA: What you need to know about mobile gaming, according to SGN’s Chris DeWolfe
Chris DeWolfe is known as one of the founders of LA tech: he has been in the scene since 1997 and in 2003 co-founded Myspace (where he later served as CEO). Now DeWolfe is driving more growth in LA tech as co-founder and CEO of social gaming company SGN. The 100-person company will be adding 20 more people to their team within the next four months. As he helps navigate SGN to the top, DeWolfe sat down with Built In LA to talk about SGN’s competitors, advertising plans and its fit into LA.

May 5, 2014
VentureBeat: Here’s more must-see speakers for GamesBeat 2014: Total World Domination
The next slate of speakers include: Chris DeWolfe, chief executive of SGN, the social mobile casual game publisher. He was formerly cofounder and the chief executive of social network MySpace, which he ran from 2003 to 2009. When he left the company in 2009, it had more than 125 million monthly active users. With funding from Austin Ventures, he acquired social casual game publisher MindJolt. He also acquired SGN, HallPass Media, and Mob Science. Renamed as SGN, his company has 35 million monthly active users, 45 million mobile downloads, and more than 80 million installs on Facebook.

March 26, 2014
CNBC: Squawk on the Street Interview about King IPO - King has transferable network [VIDEO]
Chris DeWolfe, co-founder of My Space & SGN CEO, provides insight into the mobile gaming space and shares his thoughts on the model of King Digital Entertainment.

March 25, 2014
VentureBeat: Discover the state of mobile gaming in a fireside chat with SGN’s Chris DeWolfe [INTERVIEW]
Chris DeWolfe has become an authority on mobile and social gaming. He became a social media pioneer when he founded MySpace. He sold that company to News Corp. in 2005, and in 2010, he got backing from Austin Ventures to buy the social gaming platform MindJolt. In 2011, the company purchased mobile gaming firm SGN and online gaming network Hallpass Media. SGN also bought game developer Mob Science, and the company is now making a wide variety of casual puzzle games across Facebook, iOS, Android, and Amazon. DeWolfe, who runs the company that has been renamed SGN, has a lot to say about mobile and social gaming, from the downside of Zynga’s collapse to the upside of Candy Crush Saga maker King’s rise. He hopes to score with the next big mobile hit, but in meantime, he is watching and learning as the mobile gaming industry evolves. And he hasn’t abandoned making social games on Facebook, as he still sees it as a great proving ground for new ideas.

March 22, 2014
The Next Web:  Myspace co-founder Chris DeWolfe thinks he has the keys to social gaming success [AUDIO]
Chris DeWolfe, best known as the co-founder and first CEO of Myspace, now spends his time at the frontline of social gaming with his company SGN, which has had successes with games like Panda Jam and Bingo Blingo. I caught up with him in Austin, Texas during SXSW earlier this month to find out how he plans to keep SGN from suffering the troubles faced in recent years by the likes of Zynga, and his views on the current social networking landscape – a far cry from the one he dominated with Myspace 10 years ago.

March 19, 2014
Marketwatch: MySpace founder to Facebook: Don’t over-advertise
At the dawn of the 21st Century, MySpace was the dominant social network. Then it was overtaken by Facebook FB +0.69%  . News Corp. NWS -0.12% , the publisher for MarketWatch, acquired MySpace in 2005 for $580 million, then sold it for $35 million in 2011. MySpace founder Chris DeWolfe eventually moved on to the social-gaming space and is now chief executive of game developer SGN, based in Los Angeles. In an interview with MarketWatch in San Francisco, DeWolfe looked back on what went wrong at MySpace and shared his insights into Facebook and other trends in social media. He had a few things to say about Facebook’s stunning $19 billion acquisition of WhatsApp and how his onetime rival, Facebook CEO Mark Zuckerberg, is doing overall.

March 19, 2014
The Next Web:  Yahoo launches Games Network platform for developers, new Classic Games site for Android, iOS, and the Web
Yahoo has already convinced some developers in the industry. It specifically names Rumble Entertainment, DreamWorks, SGN, ChangYou, Namco Bandai America, Playtika, FlowPlay, and Con Artist Games as being on board, but says there are “many more” in both mobile and the Web.

March 9, 2014
USA Today:  Myspace Co-founder shares thoughts on Facebook, WhatsApp [VIDEO]
TheStreet caught up with Myspace co-founder Chris DeWolfe at SXSW to find out how Facebook is affecting the rest of the internet industry. DeWolfe pointed out that the price that Facebook paid for WhatsApp has driven all valuations up for emerging tech companies.

March 8, 2014
Upstart Business Journal: Great games have great stories, passion, says MySpace co-founder [VIDEO]
Chris DeWolfe has a few ideas of what makes a great game, and it starts with story. The founder of mobile gaming company SGN and co-founder of MySpace shared his thoughts at SXSW today.

December 21, 2013
Deadline Hollywood: Deadline Big Media 64 – The Chris DeWolfe Podcast
Deadline Financial Editor David Lieberman and host David Bloom talk with Chris DeWolfe, CEO of SGN Games and former CEO and co-founder of MySpace, about the very big and very quickly evolving businesses of online video games and social media. 

December 12, 2013
Inside Social Apps: SGN launches Panda Jam Sequel on iOS
Social and mobile game developer SGN has announced the release of Panda Pop on iOS. A sequel to its popular Panda Jam (our review), Panda Pop sees players bursting bubbles to help Mama Panda rescue her babies from the evil Badboon.

December 12, 2013 Panda Pop: Top 10 Tips & Cheats You Need To Know
Panda Pop, the sequel to one of SGN’s biggest Panda Jam puzzling hit, has made its way from the world of social media to iOS devices. Saving those little cutesy panda in their bubble prisons means you’ll have to engage in some Bust-A-Move (Puzzle Bobble) gameplay. Now that mobile game players finally have the chance to get in on the Panda Pop action, we want to make sure you become masters in the art of freeing your panda companions. The developers of the game want to help out too, so they made sure to bless you with 10 essential tips/tricks/cheats.

December 9, 2013
Facebook Developer Blog: Facebook Games of the Year 2013
Panda Jam was named one of Facebook’s games of the year for 2013.

October 8, 2013
Bloomberg Businessweek: Zynga’s Hangover in the Video Gaming Space [VIDEO] 
SGN CEO Chris DeWolfe discusses gaming with Emily Chang on Bloomberg Television’s “Bloomberg West.”

August 8, 2013
NY Times: From Myspace’s Ashes, Silicon Start-Ups Rise
“It is hardly uncommon for founders and employees of successful companies to cash in their chips and go on to start other successful companies. Perhaps the best-known example is PayPal, the Web payment service whose leaders went on to found and invest in a bunch of other companies — YouTube, LinkedIn, Yelp, Tesla — and to earn the nickname the PayPal mafia. Recently, the alumni of another Internet company — a social network based in California — have generated an impressive number of spinoffs. But what is notable about these spinoffs is that they have been generated not by a spectacular success, like PayPal or Facebook, but by a distant also-ran: Myspace.”

August 5, 2013
LA Times: Chris DeWolfe’s SGN gaming company to go on hiring spree
“SGN, the social video game company led by Myspace co-founder Chris DeWolfe, says it plans to increase its staff by 30% over the next six months by adding 30 employees as Zynga Inc. sheds workers. The company, which produces casual games such as “Panda Jam” and “Bingo Blingo,” said it is expanding and trying to fill positions for software engineers and game developers as it attempts to create hits.”

July 19, 2013
Bloomberg: High Rollers: After RetailMeNot, What’s Next for Austin Ventures
“Next up for Austin Ventures: SGN. The Los Angeles-based social and mobile gaming company, run by MySpace co-founder and former CEO Chris DeWolfe, has been on a shopping spree since raising more than $25 million from Austin Ventures in March 2010.”

June 14, 2013
Fox Business: Brain Drain? Zynga Loses Top Talent to Optimistic Rival
“As Zynga lets hundreds of employees go as part of a broader streamlining, mobile game developer SGN is waiting on the sidelines, strategically siphoning away the “Farmville” maker’s top talent. Having already inked four acquisitions, three-year-old SGN, which was Zynga’s exclusive original platform partner for mobile, is adding tiny teams of veteran creative developers to strategically build out its network of social games that already include Bingo Blingo and Panda Jam.”

June 13, 2013
Bloomberg Businessweek: SGN’s DeWolfe on Mob Science, Mobile Platforms [VIDEO]
“Christopher DeWolfe, chief executive officer of Social Gaming Network Inc., talks about his company’s acquisition of social-networking game company Mob Science and the outlook for growth of games on mobile platforms. He speaks with Jon Erlichman on Bloomberg Television’s Bloomberg West.” 

June 13, 2013
LA Times: Chris DeWolfe’s SGN gaming company acquires Mob Science
“SGN, the social gaming company led by Myspace co-founder Chris DeWolfe, has acquired Carlsbad-based game developer Mob Science, the shop behind “Legends: Rise of a Hero,” the company said Thursday.The deal will add Mob Science’s 11 employees to SGN’s current 80-person staff, along with its portfolio of games, and increase its user base to 350 million from 300 million.”

June 13, 2013
Venturebeat: Social Gaming Network acquires Mob Science, shares its strategy for growth
“SGN (Social Gaming Network), a mobile and social game publisher and developer, announced today that it has acquired Mob Science, an independent developer. The deal includes Mob Science’s library of games, headlined by Legends: Rise of a Hero (pictured), which social-gaming giant Zynga had previously published. This acquisition adds approximately 50 million users to SGN’s network, which boasts 300 million game installs so far across multiple platforms.”

June 12, 2013
Forbes: The Science of Social Games
“Today’s generation of players have migrated online and gravitate toward games specifically crafted for mobile devices. MySpace co-founder Chris DeWolfe founded Los Angeles-based Social Gaming Network (SGN) in 2010 through a series of three strategic acquisitions. Each piece was acquired for what it offered the company as a whole.”

June 4, 2013
MarketWatch: MySpace founder lauds Facebook, raps Zynga
“Chris DeWolfe, the tech pioneer who built MySpace into a social-networking powerhouse, weighed in Tuesday on two key players in the arena his company once dominated: Facebook and Zynga. DeWolfe, now chief executive of SGN, a private social-gaming company, called Facebook the “social glue” in an increasingly mobile world. On the other hand, he argued that Zynga grew too fast and failed to come up with a solid game plan for mobile.”

June 3, 2013
Pando Daily: MySpace founder Chris DeWolfe has a system to de-risk game development
“While many game developers are searching for lightning in a bottle in the form of a single hit game that catches on among consumers, SGN founder and CEO Chris DeWolfe – the former co-founder of a little company called MySpace – thinks that his Los Angeles based company has developed a system, and an all-star team, that removes much of the uncertainty from this process.”

February 17, 2013
The New York Times: Tech Industry Sets Its Sights on Gambling
“Silicon Valley is betting that online gambling is its next billion-dollar business, with developers across the industry turning casual games into occasions for adults to wager. “Everyone is really anticipating this becoming a huge business,” said Chris DeWolfe, a co-founder of the pioneering social site Myspace, who is throwing his energies into a gaming studio with a gambling component.”

December 21, 2012
Socal Tech: Why Being Nimble Is The Key To Success In Games, with SGN’s Josh Yguado
“What’s the key to success in the video game market today? We sat down earlier this month to talk with Josh Yguado, President of SGN (, to learn more about the importance of being nimble in the game market, the company’s platform, and hear more about its recent move into real money gaming. SGN is the social and mobile gaming developer headed by former MySpace founder Chris Dewolfe.”

December 18, 2012
Venturebeat: SGN launches its MasterKey tool for making cross platform social and mobile games
“For game companies, nirvana is being able to make a game that runs on a bunch of platforms. And social-mobile game publisher SGN believes it has just that with the announcement today of MasterKey.”

December 18, 2012
Techcrunch:  SGN Makes Its Big Push For Cross-Platform, Mobile-Social Games With The Launch Of Its MasterKey Technology
“While Zynga has had high-profile struggles to adapt to the rapid growth of mobile gaming, Chris DeWolfe, co-founder and CEO of the Social Gaming Network, said he’s found a solution — MasterKey, his company’s just-launched technology for cross-platform game development.”

December 6, 2012
Pocket Gamer:  SGN president Josh Yguado on the opportunities of real money gaming
“The past couple of months have seen the start of a gambling land grab, with social mobile games companies heading towards the opportunity created when Apple started allowing real money gaming in the UK on iOS devices. Zynga, Big Fish, GREE, Glu Mobile and Digital Chocolate have already announced their intentions, and the latest company to join this throw of the dice (so to speak) is SGN.”

November 30, 2012
Financial Post:  SGN Announces Exclusive Partnership with Betable to Add Real-Money Gambling to its Games
“SGN, a leading developer and publisher of cross-platform social and mobile games, today announced a partnership with Betable, the world’s only platform that enables developers to easily and legally offer real-money play. The partnership will enable SGN to activate gambling features into a selection of its mobile titles, which will release in overseas markets starting in the first half of 2013.”

November 29, 2012
BusinessWeek:  A Gambling Parlor on Your Smartphone
“Casino operators say they will roll out their own mobile games when they’re legal in the U.S., and some already accept real-money wagers on their websites elsewhere. The social game makers say they have a built-in customer base for real-money wagering. Sixty percent of people who play social games such as Bingo Blingo and Big Fish Casino live outside the U.S., says Josh Yguado, president of Social Gaming Network, a gaming company owned by the founders of Myspace, which announced a partnership with Betable on Nov. 29. “There’s a real art to making a great game that has all the social features around it,” Yguado says. “That’s what we’re good at.”

October 25, 2012
Inside Social Games:  SGN names Josh Yguado president
“Social mobile developer SGN (formerly MindJolt) today announced Josh Yguado has been promoted to the position of president. Yguado is one of SGN’s co-founders, coming over from Fox as the company’s Vice President of Business Development. During his time at Fox, he was involved with the acquisition of Myspace and Hulu’s launch. Previously, he headed up SGN’s game development efforts. So far, he’s been  responsible for SGN’s titles like Panda Jam, Jewels of the Amazon and Bingo Blingo.”

October 10, 2012
Forbes:  Where Gamification, Social Responsibility, and Profits Collide
“Social game developer SGN teamed up with Philippe Cousteau (yes, that Cousteau) nonprofit Earth Echo International today to launch an update to its popular Rescue Reef game that enables gamers to donate to EarthEcho while saving endangered species within the game. It’s nowhere near the first time a game has attempted to educate players, push social or environmental responsibility, or even raise funds for charity, but it is one of the few successful examples.”

October 9, 2012
Pando Daily:  MySpace founders partner with Cousteau family on an earth-conscious game
“Not all video games need to be mindless distractions, at least if SGN has anything to say about it. The Los Angeles social and mobile gaming studio is betting that not only can games be both fun and educational, but through recent strategics partnerships, charitable as well.”

September 20, 2012
Investor’s Business Daily:  DeWolfe of MySpace Fame Now Tackling Social Gaming
“Chris DeWolfe co-founded Facebook forerunner MySpace in 2003, and in his six years there said he learned a lot that’s helping him with his latest company. News Corp. (NWS) bought Los Angeles-based MySpace, soon to be overtaken by Facebook (FB), in 2005. DeWolfe stepped down as MySpace CEO in early 2009. His newest business is Social Gaming Network, a developer and publisher of games on Facebook, Google’s (GOOG) Android and Apple’s (AAPL) iOS platform. DeWolfe recently spoke with IBD about his startup and his time at MySpace.”

September 19, 2012
Inside Social Games:  Panda Jam moves into the iOS territory
“Another popular Facebook game gets formatted for iOS, as SGN announced today that Panda Jam is in the Apple App Store. The iOS launch makes Panda Jam a cross-platform game, allowing players to leave off and pick up their games from multiple devices. According to AppData, Panda Jam has 1.5 million monthly active users on Facebook.”

August 7, 2012
Games.comBingo Blingo slaps the dauber on iOS, and SGN hints at what’s to come
“From the days of MySpace, later MindJolt and to today as SGN (or Social Gaming Network), it’s been a wild ride for the creators of Facebook games like Jewels of the Amazon and Panda Jam. Ever since MindJolt purchased SGN and took the name for its own, SGN has worked on transitioning into a cross-platform game company.”

July 5, 2012
Inside Social Games: Panda Jam Review
“Panda Jam is a new Facebook puzzle game from SGN. Panda Jam distinguishes itself from numerous similar puzzle titles through a small but effective twist on the basic gameplay.”

June 20, 2012
Games.comCreate an underwater sanctuary in Rescue Reef on iOS
“Marine life conservation is the topic of choice for SGN’s newest iPhone and iPad title Rescue Reef, as you’re placed in charge of an underwater shelter and are given the chance to interact with and heal a variety of sea creatures that have been hurt by outside forces.”

May 4, 2012
Inside Social GamesChinese language RPG tops this weeks list of emerging Facebook games
“SGN — previously known as MindJolt — had six games on this week’s list. Both Dots II and King of Sweden gained 20,000 MAU for 33 percent increases. Advansnake snagged 10,000 MAU for a 100 percent gain. Bowman shot up by 10,000 MAU for a 25 percent increase. CarChaos also grew by 10,000 MAU, but it increased by 20 percent. Finally, Conveyor moved forward by 10,000 MAU for a 20 percent gain.”

May 2, 2012
Inside Social GamesCrack cases in the ‘big smoke’ in Hidden Adventures: Shadows of London
“Hidden Adventures casts players in the role of a rookie detective tasked with solving various crimes around the city of London in the 19th century. This is accomplished by repeatedly completing hidden object scenes and occasionally fulfilling special objectives.” 

April 27, 2012
Examiner6th Annual LA Games Conference
“Founder of MySpace, Chris DeWolfe, now Chief Executive Officer of SGN, was interviewed by Paul Bricault, a Venture Partner at Greycroft Partners.” 

April 16, 2012
Digital Media WireDeWolfe: SGN is ‘scrappy,’ ubiquitous and profitable
“After merging the strategic acquisitions of a two-year shopping expedition, SGN’s Chris DeWolfe is poised to have his company’s games available to play wherever consumers happen to be and on whatever device they choose to use.”

April 11, 2012
The Recapp: Ion Racer Review
“This is not one of your typical car-racing games. Ion Racer boasts a futuristic vibe for one of the most graphically sound, tilt-and-touch controlled racing games on the mobile market.”

April 10, 2012
GigaOmAmazon turns on in-app purchasing for its Appstore apps
“Michael Ritter, senior vice president Licensing & Distribution at Social Gaming Network said in Amazon’s blog post that the fact that Amazon has millions of customer accounts and has a very simple check-out system encourages in-app purchases.” 

April 10, 2012
ForbesAmazon Launches In-App Purchasing For Kindle Fire Apps
“Amazon said the service has been adopted by developers like ZeptoLab, Disney, Glu Mobile, Storm8, Social Gaming Network, Gameloft and G5 Entertainment, and by publishers like Condé Nast, Dow Jones and the New York Post.”

April 10, 2012
The Guardian (UK)Apps Rush: Minds of Modern Mathematics, The Happy Face, Skylanders Cloud Patrol and more
“Social mobile games publisher SGN brings its latest Fluff Friends title to Android, getting players to design and build their pet rescue shelter.”

April 6, 2012
KotakuIon Racer Stays Fun Without the Need For Speed
“Ion Racer (99 cents, iOS devices) a futruristic race game taking cues from WipEout, setting a stout challenge with plenty of incentive to keep trying against it.”

March 30, 2012
148 AppsIon Racer Review
“Images of Ion Racer will most likely call to mind the old PlayStation classic Wipeout.”

March 30, 2012
Technology TellAppidemic: Ion Racer for iPad, iPhone and iPod touchBy David Temple
“It looks like Star Wars and Tron had a love child, and its name is Ion Racer. This new race game from Social Gaming Network just hit the iTunes store on March 28, and it’s already garnering some very positive feedback.”

March 30, 2012
TUAWDaily iPhone App: Ion Racer crashes through for SGN
“Ion Racer is the latest title from SGN, which is a collection companies assembled by MySpace founder Chris DeWolfe.” 

March 11, 2012
TechCrunchTVChris DeWolfe Talks SGN And The Mobile Gaming Gold Rush
“See Chris discuss the lessons he learned after selling Myspace to NewsCorp, why Zynga and Facebook could start to lose anedge post-IPO, SGN’s huge female following, and more.”

March 10, 2012
BloombergMySpace Co-founder DeWolfe Making Surprise Bet on Kindle Fire
“Speaking at Austin’s SXSW Interactive in a session the future of game development, DeWolfe said that his new company is “betting on Android in a big way.””

March 2, 2012
TechCrunch: MySpace Co-Founder Chris DeWolfe Explains SGN’s New Name, Multi-Platform Plans
“DeWolfe says SGN can now achieve the coveted goal of being able to “develop once and publish anywhere.”

February 29, 2012
Cynopsis: Digital: MindJolt Changing its Name to Social Gaming Network (SGN)
“‘The future of SGN is developing a great game… and monetizing it across multiple platforms,’ said DeWolfe. SGN is behind several top games in the Apple App Store, including Fluff Friends Rescue, Jewels of the Amazon and Bubble Atlantis.”

February 29, 2012
PocketGamer: MindJolt rebrands as Social Gaming Network to reflect social ‘evolution’
“Socially Speaking: ‘Our name change embodies the evolution of our business,’ said CEO DeWolfe.”

February 29, 2012 Bubble Atlantis maker rebrands as Social Gaming Network to refocus
“MindJolt, one of the top game providers on Facebook and web-based casual games on its own portal, cares more about social games now. And to show as much, the company has rebranded as Social Gaming Network (SGN)–one of the companies it acquired in April 2011–to symbolize its increased focus on games for Facebook, other social networks and mobile devices.”

February 28, 2012
SoCal Tech: MindJolt Becomes Social Gaming Network
“Los Angeles-based Mindjolt, the developer of casual games which is now being run by MySpace co-founder Chris DeWolfe, has renamed itself Social Gaming Network (SGN). The firm said the move corresponds with a new focus on its business, which now includes a significant number of Facebook and mobile titles.”

February 28, 2012
YourDailyMac: Lil Flippers: Fun, addictive and temporarily for free
“Users that loved Tiny Wings or/and Jetpack Joyride should get this game immediately, the game is great fun and very addictive. The universal application was first available for between $0.99 and $1.99 but is now available for free for a single day.”

February 28, 2012
PocketGamer: Lil Flippers – top free games
“Lil Flippers is an “action-packed adventure” title that sees you race, dive, and jump through the sea and sky; collect treasures and keys; and avoid pesky enemies.”

February 26, 2012
App Chronicles: Lil Flippers: Tiny Wings Gameplay Plus Underwater Adventure. Free for a limited time.
“Lil Flippers is a fun, action packed game for the little kid in all of us.”

February 19, 2012
App Advice: Win A Copy Of Lil Flippers And Go On A Treasure Seeking Adventure
“Lil Flippers is a universal action adventure game from SGN, featuring an ultra fun combination of wave riding, deep sea diving, questing, and treasure collecting. Play as a sweet little dolphin and dive, jump, and swim to avoid enemies and help friends as you gather plenty of loot.”

February 17, 2012
Inside Facebook: Jewels of the Amazon Tops List of Fastest Growing Facebook Games
“Games were also popular on the list, as we mentioned, ranging from Jewels of the Amazon which grew by 260,000 to Lucky Cruise with 140,000 MAU.”

February 16, 2012
Ad Week: MySpace founder and former CEO Renames Social Gaming Company Mindjolt as Social Gaming Network
“Chris DeWolfe doesn’t believe there will ever be another Zynga. But that doesn’t mean he isn’t trying to build his own social gaming empire.”

February 13, 2012
Toronto Thumbs: Worth iTrying – IOS Titles You Might Like
“Jigsaw Mansion 2 is a fresh take on puzzling that you can take with you wherever you go (and allows for multiple saves)!”

February 10, 2012
148 Apps: Jigsaw Mansion 2 Review
“Some very talented illustrators put a lot of work into these images and it shows. It’s also possible to create custom puzzles using personal photos, which can then be shared with friends.”

February 6, 2012
IGN: App Store Update: February 6
“Digital jigsaw puzzles work much better on iPad than gamers might guess. Anyone that needs a good time-killing experience should give Jigsaw Manion 2 a look.”

February 6, 2012
CASUAL GAMES: Mobile Monday roundup
“Even if you’re categorically opposed to jigsaw games, you should take the time to try out Jigsaw Mansion 2. It’s a luscious, engaging, and utterly addicting puzzle game that’s loaded with extras, and the controls are so buttery smooth you’ll wonder why anyone bothers with real-life jigsaw puzzles.”

February 6, 2012
INSIDE MOBILE APPS: Jigsaw Mansion 2 brings tabletop puzzle fun to iOS
“Jigsaw Mansion’s twist on the traditional jigsaw formula is that it often makes use of unconventionally-shaped pieces in what it refers to as “signature sets.” For example, a snowy scene might incorporate snowflake-shaped pieces. Using the puzzle mat can make finding the first pieces to place easier; skipping it increases the challenge to the player.”

February 3, 2012
App Advice: How Fast Can You Put Together A Puzzle? Win A Copy Of Jigsaw Mansion 2 And Find Out
“Jigsaw Mansion 2’s graphics are visually impressive, featuring art from several talented artists. The controls are equally amazing, and coupled with the snap engine, putting pieces together is a breeze.”

January 31, 2012
GAMEZEBO: Jewels of the Amazon Review
“With a terrific structure, fun artifact-themed levels, and a great presentation, Jewels of the Amazon is definitely a solid addition to the genre.”

January 27, 2012 MindJolt’s Jewels of the Amazon looks to shine on Facebook
“Following in the footsteps of its successful Bubble Atlantis, Jewels of the Amazon is a take on the arguably saturated match-three genre of puzzle games, but with a brief storyline.”

January 26, 2012
Thrifty Nifty Mommy: Fluff Friends App
“Fluff Friends Rescue empowers players to rescue stray cats and dogs from sickness, injury and hunger back to tail-wagging health.”

January 5, 2012
Pocket Gamer: Mindjolt SGN partners with HSUS for campaigning animal shelter game Fluff Friends Rescue
“Fluff Friends Rescue goes above and beyond the message that adopting shelter pets is important,” said Betsy McFarland, vice president, companion animals for HSUS, “It makes the point that in addition to a loving home, pets need proper nourishment, regular grooming, play time and quality medical care; these vital messages about pet care are what elevates Fluff Friends Rescue from other pet games and why we’re excited to be involved.”

January 3, 2012
App Advice: Rescue Lost Puppies With Fluff Friends Rescue
“Overall, this universal time management game is fun and very charming.”

Yahoo Finance: Ditch the Pet Store! MindJolt SGN & The Humane Society of the United States Unleash Fluff Friends Rescue
“MindJolt SGN, a leading multiplatform game developer and distributor, and The Humane Society of the United States (HSUS) today announce Fluff Friends Rescue, a mobile game that introduces players to the real-world challenges of rescuing pets by nursing animals back to health while running their own animal shelter and ultimately contributing to The HSUS in a unique, interactive gaming experience.”

Los Angeles Times: Chris DeWolfe partners with Humane Society of the U.S. on new game
“The former chief executive of MySpace has partnered with the Humane Society of the United States to produce a game whose proceeds would partially benefit the nonprofit’s animal rescue efforts.” MindJolt teams up with Humane Society in Fluff Friends Rescue iPhone game
“We created a positive game with a more appropriate message for gamers.”

September 23, 2011
Inside Social Gaming: MindJolt Makes Good on Mobile Aspirations With SGN, Looks to Create Critical Mass of Users
“After successfully beefing up its mobile business, the bar is now higher for what MindJolt can do on social network game platforms and on open web.”

Inside Social Gaming: Bubble Atlantis, Dirty Dancing Lead This Week’s List of Emerging Facebook Games
“MindJolt’s new standalone game, Bubble Atlantis, top our list of emerging Facebook games this week with Social Game Universe’s Dirty Dancing and Peak Games’ Trendkiz rounding out the top three.”

September 14, 2011 MindJolt gets a third of its revenues from social mobile games
“…MindJolt is well on its way to having three legs of a stool in terms of business diversification, with businesses focused on Facebook, the web and mobile.” Chris DeWolfe’s MindJolt Expands Gaming Titles, Seeing Growth In Virtual Goods Revenue
“…MySpace founder and former CEO Chris DeWolfe, is revealing that it will introduce seven additional games this calendar year.”

June 30, 2011 SGN heats things up in the kitchen with their first freemium restaurant game, Mini Cafe
“…Mini Café soon doffs its negative first impressions into a restaurant game that’s well worth playing.”

June 27, 2011 Mini Café Serves Up International Flavors on iOS
“If you’re ready to take on the role of international restaurateur, Mini Café is available in the iOS app store for the iPhone, iPad and iPod Touch.”

June 23, 2011 Social gaming company MindJolt’s recent buy churns out its first social game
“DeWolfe has said he wants to develop MindJolt as a social game company that caters to indie game developers.” MindJolt’s SGN Studio Launches Social iOS Game Mini Cafe
“Mini Cafe is just the first of 5 to 6 mobile titles that SGN will release in the next six months, says MindJolt COO Colin Digiaro.

June 22, 2011 MindJolt Hires Ulf Waschbusch to Head Up Mobile Social Games
“Los Angeles-based Mindjolt…appointed Ulf Waschbusch to lead internal social mobile game development under the SGN studio.” MindJolt Taps Former Google, MySpace Mobile Exec To Lead SGN Studio
“…MindJolt is announcing a new head of SGN’s social mobile game development studio—seasoned mobile vet Ulf Waschbusch.” Social games company MindJolt taps new mobile veteran
“Tapping Waschbusch is likely part of that strategy in order to take on some of the bigger players in mobile social gaming — such as Zynga, which offers most of its social games on mobile devices like the iPhone.”

April 18, 2011 Myspace Founder Builds Again, Buying Game Companies
“The deals diversify us in a huge way, and it positions us very well for the future, in terms of the growth of the smartphone market,” Mr. DeWolfe said. Chris DeWolfe’s MindJolt Expands Gaming Empire; Buys SGN And Hallpass Media
“We want to create hits on Facebook, mobile and the web.” acquires Social Gaming Network and Hallpass Media
“The deals diversify us in a huge way, and it positions us very well for the future…” MySpace’s Founder Chris DeWolfe Buys SGN and Hallpass in Mindjolt Gaming Roll-Up Play
“This three-pillar approach enables MindJolt to deliver our games wherever people choose to play, and differentiates our service from others in this space.”